Captis — Project film
Context

Why everyday meals became a design problem

Our research focused on people gradually reintroducing foods and recording their reactions. Both interviewees described a long history of suffering and not being taken seriously in everyday life. Meals meant planning, explaining their needs and facing misunderstanding. Captis began with a question: how could documenting food and symptoms become less of a burden?

“You’re standing at a party with a rash all over your face.”

“I knew I’d have to order something that would make them look at me strangely and think, ‘What’s her problem?’”

— Anonymous voice
Challenge

6 survey participants. 2 interviews. One recurring problem.

I conducted interviews and worked on the user research. Across our research and app review, we identified demanding tracking flows and insufficient guidance. All three team members abandoned tracking during our own trial of an existing app. We focused on making daily entries easier, rather than adding more information.

Five-point symptom severity scale with 4 highlighted in yellow
Rating symptom severity — a scene from the Captis project film
Decision 01

Focus on one phase, bring the tasks into one chat

We narrowed the concept to reintroducing foods. I designed the UI around one conversation for meals, symptoms and summaries, keeping the next action close to the relevant information instead of distributing it across separate screens.

Captis chat interface shown on a phone
Meals, symptoms and documents in one conversation
Decision 02

Start with a photo. Confirm with words.

The prototype lets people photograph a meal, then confirm or correct ingredients through text or voice. Symptoms use a five-point severity scale. I designed structured inputs inside the chat so that natural conversation and precise entries work together.

Food tracking inside the chat
Tracking a symptom in the same thread
Decision 03

Turn entries into something useful

The concept turns recorded information into shopping lists and shareable reports. These outputs give the documentation a practical purpose beyond collecting data. The prototype shows how a request in the chat becomes a document.

From a chat request to a shopping list — interaction prototype
Craft

A design system for conversation and structured input

I created the design system and UI: reusable chat components, meal cards, symptom ratings, document previews and their states. Clear hierarchy and a consistent visual language connect free-form dialogue with guided actions.

Captis components arranged in perspective: food entry, symptom rating, document and action buttons
One visual language for food tracking, wellbeing and documents.
Purple and lime buttons, category tags and a date filter
Buttons, tags and filters from the Captis design system
The supergraphic as it grows over months
Outcome

2 prototypes. A 40-day scenario. First generated reports.

We built a clickable high-fidelity prototype covering a fictional 40-day journey and a functional GPT prototype using SIGHI food lists. Test participants supplied data from which the GPT produced initial reports. Both prototypes were demonstrated at MediaNight. The 40 days describe the scenario, not the duration of a user study.

We did not measure time savings, retention or health outcomes. My next step would be to test meal entry and symptom logging with participants, measuring completion time, errors and whether they can sustain tracking over time.

Test the agent ↗
Role & Credits
Role: User research, interviews, UI design & design system
Team: Lea Hammann · André Kling · Niko Mang
Course: Advanced Design Project 2, Master Digital Design, HdM Stuttgart, SS 2024