︎

Hey there,
I'm thrilled you dropped by.

My name is Niko, I’m an Interaction - and Digital Product Designer on a mission to create delightful digital experiences that make life easier and more enjoyable for everyone.

In my work it's not just about aesthetics and functionality – I'm all about the human connection. I love understanding the needs of real people and then translating that insight into designs that resonate with them on a personal level.

Whether you have a project in mind or just want to say hi, don't hesitate to drop me a message.
Cheers!



︎︎︎ LinkedIn
︎

Hey there,
I'm thrilled you dropped by.

My name is Niko, I’m an Interaction - and Digital Product Designer on a mission to create delightful digital experiences that make life easier and more enjoyable for everyone.



︎︎︎ LinkedIn


03 ARTIS
Invention Design


Task definition & Design Approach

Rapidly evolving technologies are expanding the possibilities for products we can design. In the Invention Design course, we went to the edge of the now, researched what is becoming possible and looked for meaningful applications for it.
So we followed a design process that navigates from an understanding of technology to a meaningful product concept.



Technology

For our project, we use a symbiosis of augmented reality cloud technologies and Building Information Modelling.

In a nutshell, the AR Cloud is a digital copy of the real world that is placed as a layer over the real world. A true-to-scale and detailed, millimetre-precise virtual space in real space, so to speak.

The term Building Information Modelling (BIM for short) describes a working method for the networked planning, construction and management of buildings and other structures with the help of software. All relevant building data is digitally modelled, combined and recorded.

Solution space

The use of BIM is becoming increasingly relevant in the construction industry. BIM can be used to accelerate planning steps, simulate construction processes and identify collisions. In our research, however, we were able to work out that especially those carrying out construction work often have no or only very limited possibilities to access the BIM planning status and thus cannot yet participate in the technological progress.
At the same time, the work orders are becoming increasingly technical and complex, which requires close coordination and collaboration.





Design concept

artis essentially consists of three main areas of use.
The first area is organisation, which offers a user interface that provides planners and architects with basic functions such as managing current BIM plan statuses, coordinating deadlines and monitoring the construction site.
The second area is communication, where, for example, spatial tasks on the construction site can be drawn in via the architect interface. The helmets of the executing trades are equipped with augmented reality displays so that they can interact by, for example, viewing and setting markings or contacting the planners directly.
The final area concerns the improvements that come from combining technologies, which can avoid errors or inaccuracies in the planning process. For example, by visualising the BIM data, electricians can identify possible collisions with other crafts at an early stage.

The goal of "artis" is to save construction resources on the building sites of the future, to improve plannability and to reduce the workload between different crafts by increasing effectiveness and reducing the coordination effort.



Design approach

Our scope of application is limited to the execution phase of a construction process with a special focus on object / construction supervision. This corresponds to service phases 8 and 9 of the architectural services according to HOAI.

We started the design process with user interviews and observation in an architect's office and an electrical contractor.
In this way, we formed real personas and identified the biggest pain points of both disciplines. We then hierarchised these and defined individual use cases, which we elaborated in terms of design. Through several user tests and feedback loops, we iterated our use concept in the design elaboration from low-fidelity to high-fidelity.

To learn how to use the technology, we used a Microsoft HoloLens. For the elaboration and the individual iteration stages, we used AdobeAero.


© Niko Mang